“Climb The Atrium and explore it's secrets. Will you be the fastest to beat this gauntlet?”
Objectives :
Initialy The Atrium was a school project where we were tasked with making a game where the player needed to escape someone or in our case something. We wanted to make something simple that we could polish to its max. We decided to go with a Bennett Foddy like game inside a tower, heavily inspired by Beton Brutal.
Our main objectives was to make this game hard but rewarding. The player needed to fall and learn from its mistakes but he didn't need to fall all the way down everytime and all the time. We want players to persevere and log back in to get a highscore.
Our main objectives was to make this game hard but rewarding. The player needed to fall and learn from its mistakes but he didn't need to fall all the way down everytime and all the time. We want players to persevere and log back in to get a highscore.
Context :
Development Time :
around 600 hours (Myself only)
around 600 hours (Myself only)
Team :
Raphael Daubelcours, Yohann Blanchard, Charles Defoy, Marie Gouin, Jeanne Duprez, Victor Birlian, Paul Guhel
Raphael Daubelcours, Yohann Blanchard, Charles Defoy, Marie Gouin, Jeanne Duprez, Victor Birlian, Paul Guhel
Skills Used :
Level Design - Level Art - 3D Art - UX UI - Lead project
Level Design - Level Art - 3D Art - UX UI - Lead project
Software Used :
Unreal Engine - Blender - Photoshop
Unreal Engine - Blender - Photoshop