I worked in collaboration with Lacoste on Trackmania. The objective of the partnership was to highlight their new range of watches.
With my "Waypoint Mapping" team we created 4 maps, each with a different visual identity and gameplay. There were 3 of us per map to complete the project as quickly as possible.
I worked on the second map (Village), with the intention of moving blocks as well as all the environments of the game (road, earth, grass, plastic, ice).
I managed the creation of this map by directing 2 other level designers to have consistency between the route and my level art ideas. We take inspiration from mario kart races like big gears or clock.
I managed the creation of this map by directing 2 other level designers to have consistency between the route and my level art ideas. We take inspiration from mario kart races like big gears or clock.
Then I created the landscape, the decoratives assets, and certain moving elements on Blender with the game limit of 4MB for everything. Then I placed them on the map. Finally I made the Lightning and the visual effects of snow, winds, etc.
Ingame footage