Here is my project "Les Trois Mouchequetaires" carried out during GameWeek at ISART DIGITAL Montreal.
Theme: One for all, all for one.
GD Team : Yohann Blanchard, Charles Defoy, Paul Semmel and me
3D team : Anaïs Garzend, Tristan Rouillon-Leperd, Abel Fordant
3D team : Anaïs Garzend, Tristan Rouillon-Leperd, Abel Fordant
We left as the name suggests on the theme of the 3 musketeers. We all thought about making a multi-local game, to create a fun game to share.
Our starting point was to arm our musketeers with fly swatters to catch mosquitoes in the map. Then the artists had the idea of doing an artistic direction on the theme of cooking and we then went with flies instead of mosquitoes.
From there we started the whole production.
I worked on the level design and the level art of the map in collaboration with Anais. I also worked on the implementation of the UI and the dev of some game components.
Level Design évolution :
I didn't want to make a completely flat map. So I had the idea of making a raised area in a corner of the level. The objective was to create a risk zone where clashes will be more dangerous.
Then for graphic consistency, we decided to place a large furnace there.
Then for graphic consistency, we decided to place a large furnace there.