Here is my project "Les Trois Mouchequetaires" carried out during GameWeek at ISART DIGITAL Montreal.
Theme: One for all, all for one.
GD Team : Yohann Blanchard, Charles Defoy, Paul Semmel and me
3D team : Anaïs Garzend, Tristan Rouillon-Leperd, Abel Fordant

We left as the name suggests on the theme of the 3 musketeers. We all thought about making a multi-local game, to create a fun game to share.
Our starting point was to arm our musketeers with fly swatters to catch mosquitoes in the map. Then the artists had the idea of ​​doing an artistic direction on the theme of cooking and we then went with flies instead of mosquitoes.
From there we started the whole production.
I worked on the level design and the level art of the map in collaboration with Anais. I also worked on the implementation of the UI and the dev of some game components.
Level Design évolution :

I didn't want to make a completely flat map. So I had the idea of ​​making a raised area in a corner of the level. The objective was to create a risk zone where clashes will be more dangerous.
Then for graphic consistency, we decided to place a large furnace there.

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