Here is my Final School Project at ISART DIGITAL Montreal.

GD Team : Yohann Blanchard, Charles Defoy, Raphael Daubelcour, Paul Guel, Victor Birlian and Me
3D team : Anaïs Garzend, Tristan Rouillon-Leperd, Jeanne Duprez and Marie Gouin
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Wire and Whiskers is a local multiplayer game inspired by It Takes Two and Little Nightmares. The game is designed for 2 players: one controls a mouse, and the other controls a robot. The objective is to defeat monsters and exit the laboratory.
I worked on the basics of game design, then, working with Charles Defoy, we created the entire level design, which is divided into four main sections.
We prototyped the various LDOs to move production forward as efficiently as possible. I then supported the art team in creating level art for two areas (Pipes and Elevators).

With my diverse background and skills in LD, GD and ART, I was able to collaborate with all the different roles on the team.
Vidéo :​​​​​​​

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